Lost Beacon
I was a Level Designer on this project.
On Call
I was an Editor on this project. More about this project can be found in my Narrative Projects Page.
Star Beads (Unrealeased)
I am the Product Owner and I was a designer on the project.
Pineapple Panic (Game Jam Game)
I was a level designer for this project. I was responsible for designing levels that allowed the player to avoid objects, collect pineapple chunks, and have obstacles that slow Gerard down.
Honey (Game Jam Game)
I was the product owner for this project. I was responsible for creating and programming the UI menus as well as button animation, doing research, creating character profiles, and narrative story choices. I created the title font and the menu fonts in Clip Studio Paint.
The Bathory Enigma (Game Jam Game)
I was responsible for creating and programming the UI menus as well as button animation, doing research, creating character profiles, and narrative story choices.
Through My Father's House (Shelved)
I was responsible for level design. I made sure that everything in the house was proportionate and objects were lined up properly. I designed a couple of the memories and was supposed to make sure that they fit the story.
Level Prototype
I designed this level and its mechanics.