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Lost Beacon

I was a Level Designer on this project. 

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On Call 

I was an Editor on this project. More about this project can be found in my Narrative Projects Page. 

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Star Beads (Unrealeased)

I am the Product Owner and I was a designer on the project. 

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Pineapple Panic (Game Jam Game)

I was a level designer for this project. I was responsible for designing levels that allowed the player to avoid objects, collect pineapple chunks, and have obstacles that slow Gerard down. 

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Honey (Game Jam Game)

I was the product owner for this project. I was responsible for creating and programming the UI menus as well as button animation, doing research, creating character profiles, and narrative story choices. I created the title font and the menu fonts in Clip Studio Paint.

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The Bathory Enigma (Game Jam Game) 

I was responsible for creating and programming the UI menus as well as button animation, doing research, creating character profiles, and narrative story choices. 

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Through My Father's House (Shelved)

I was responsible for level design. I made sure that everything in the house was proportionate and objects were lined up properly. I designed a couple of the memories and was supposed to make sure that they fit the story. 

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Level Prototype

I designed this level and its mechanics. 

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